Showing posts with label Virtual Reality. Show all posts
Showing posts with label Virtual Reality. Show all posts

Thursday, January 16, 2014

The Big TOE

Quantum Gravity otherwise known as the Theory of Everything (TOE) is the Holy Grail of all things physics. Why? Well, there are two types of physics. There is classical physics, the physics you have to deal with in your day-to-day macro world. Then there is quantum physics, the physics of the very, very tiny; the micro worlds which for all practical purposes are, if not irrelevant, at least unnoticed in your day-to-day existence.

Another distinction is that macro or classical physics is a continuum, like a ruler. Quantum or micro physics are bits and pieces; discrete units, like money. You can have one and three quarter inches; you can’t have one and three quarter cents. So what’s the problem?

Well, there are four fundamental forces that control life, the Universe and everything. Three of these are quantum forces or operate from or within the realm of the micro-micro-microscopic. This trilogy is comprised of the strong nuclear force (which hold atomic nuclei together); the weak nuclear force (which allows atomic nuclei to break apart – radioactivity) and electromagnetism (which gives you light to see by and radio and TV to enjoy). The other and final force however is a continuum – gravity. It’s like there being three brothers and one sister!

As in the sibling’s case, physicists suspect that all four are born of one parentage. Alas, the DNA doesn’t match up!  Gravity apparently has different parents! Now that just won’t do. One Universe should allow for, indeed require, one ultimate parentage. Alas, despite all the best efforts of all the finest physics in the world over many generations, the three brothers just don’t share a common DNA with their alleged sister. My resolution is that perhaps that really is the case. The idea that there is quantum gravity is just a straightforward impossibility. There are indeed two sets of parents – one resulting in quantum triplets; the other producing an only child – gravity. The two are unrelated.

To restate the situation, we have the theory of general relativity (gravity) and quantum physics. Both are bedrocks of modern physics. Both are accurate to a high degree of experimental precision. Both aren’t compatible - with each other. Apparently, one (or both) of these theories must be wrong, or at best incomplete. That’s why the unification of the two (a theory of Quantum Gravity) is physics’ Holy Grail. However, that Holy Grail is proving as difficult to find as the Biblical Grail itself! But for the moment, it appears as if the universe has two independent sets of laws (or sets of running software) – one governing the very large (gravity); one the very small (the quantum). This makes no natural or scientific sense.

We have observations of four physical forces yet no theory which unites the three quantum forces (electromagnetism, the strong nuclear force and the weak nuclear force) with the one classical force – gravity. Theory needs to be satisfied. All of the four fundamental forces should be interconnected; some sort of unification principle must be in operation that relates all four, one to the other. However, these four fundamental forces that govern the Universe show no signs of any obvious unification – well actually the three quantum ones do (known as the GUT – Grand Unified Theory), but that’s where the unification ends. Gravity remains the wallflower. If the Big Bang theory is to be proven correct as stated, scientists must of necessity come up with a viable theory of Quantum Gravity that is an acceptable unification of the trio of quantum forces with gravity. There is, to date, no viable theory of Quantum Gravity despite thousands of physicists searching for one over many generations now. Even for the final 30 years of his life Einstein searched for his big TOE but never found it.

In summary, the realm of the micro and the realm of the macro are incompatible, like two different sets of software that are separate and apart but collectively run the cosmos. Again, that makes no sense. It should be relatively easy to unify all four forces. Einstein and thousands in his footsteps have found out the hard way that it’s damn hard to get a TOE. Mother Nature is a bitch!

Now, the real question is what are the implications if there is no such animal as a unified theory or a TOE? What if we have a case of never have so many spent so much time and effort over so little (actually nothing)? With the passage of every day, the missing TOE appears unlikely ever to be found. Then what?

My prediction is that there will never be a TOE because there really are two incompatible sets of software governing the virtual reality cosmos.


Wednesday, January 15, 2014

The Return of the Hidden Variable

There are many anomalies from the macro-world that can be ‘explained’ by resorting to a Simulated [Virtual Reality] Universe scenario, from statues that walk (on Easter Island according to the natives) to the concepts of an afterlife to those feelings of déjà vu to recollections of previous lives to crop ‘circles’ to ghosts, and so on and so forth. However, most of these anomalies can be classified as belonging to the paranormal or as a pseudoscience and dismissed. Not so easily dismissed are anomalies from hardcore particle (quantum) physics, the most experimentally verified science every known and responsible in gismos and gadgets for over one-third of the world’s economy.

The key to reality in general, including yours in particular, lies in the basics (i.e. – the Standard Model of Particle [Quantum] Physics) and how it builds from the ground up. That reality includes those anomalies and how they can be explained. It’s time to think the unthinkable, so here are a few more reasons why you might wish to consider our Universe to be pre-programmed virtual reality, where heaven knows, anything goes!

Further examples of simulation arguments if any more are necessary.       

* There’s the Pauli Exclusion Principle which notes that no two electrons can occupy the same ‘orbit’ if they have identical quantum numbers or quantum properties. Of course all electrons have the same mass and the same electric charge and the same energy (if they are in the same ‘orbit’) and if in the same ‘orbit’ the same angular momentum and orientation. Pauli came up with another property however that can differentiate between two electrons – ‘spin’. So if there is an electron in ‘orbit’ with one value of ‘spin’ and another electron with the same value of ‘spin’ tries to enter that ‘orbit’ it won’t be able to. If the electron has the opposite ‘spin’ however, then it’s allowed to join in that ‘orbit’. The question is, how does one electron ‘know’ or ‘sense’ what the ‘spin’ of a fellow electron is. That they apparently do is not in question, but it’s damn odd. Take two basketballs and place them close to each other. Spin one clockwise and the other counterclockwise. Neither basketball gives a royal stuff about what the other is doing!  

* Why are all the fundamental particles identical to each of their own kind? Aren’t all up-quarks the same? Aren’t all electron-neutrinos the same? In the macro world no two ‘identical’ products, inanimate or animate, are actually identical down to the Nth detail – not even identical twins. But in the micro world that’s not the case. All photons are identical, even when they have differing energy levels. All heavy hydrogen atoms are identical, ditto so are all those up-quarks or tau neutrinos. Why are all electrons identical? Why this should be so is not readily apparent from first principles on up the line. However, it’s easy to software code any particle, and whenever that code appears, you have an identical particle appear. 


* If something should be but isn’t (say equal amounts of matter and antimatter); or if something is and shouldn’t be (like entanglement’s spooky action at a distance), either is suggestive of artificial manipulation.

* The acceleration of the universe (Dark Energy) and Dark Matter are just the result of the Supreme Programmer not paying enough attention to the finer details when programming the software that serves as the cosmic background wallpaper. It makes sense to skimp on the bits and bytes when it comes to the background wallpaper, but that skimping can backfire.

* If I understand the standard model of cosmology, that Big Bang event, implies that first there was nothing; then there was something. That means the Big Bang event created both matter and energy out of less than thin air. That’s a free lunch. Fortunately, software has a starting point thus explaining the cosmic philosophy of some cosmologists that do indeed claim that first there was nothing; then there was something.

* That Big Bang event also created both time and space out of less than thin air. The day I see a cosmologist replicate that point of view by creating time and space in front of her professional peers (as well as a TV audience), I’ll change my tune. Meantime, IMHO it’s all bovine fertilizer, or software. 

* Apparently the density of Dark Energy remains constant while the volume of the Universe expands. That’s something from nothing. That’s also a free lunch. So how can Dark Energy create more space thus forcing space to expand and the resulting expanding space creating more Dark Energy since Dark Energy is an intrinsic property of space in an endless free lunch loop?

* Apparently, when faced with an energy barrier, particles that lack sufficient energy to surmount the barrier in classical physics, can ‘tunnel’ past the barrier and come out the other side. Now the upshot of that is that this tunneling happens instantaneously. The particle is on the left hand side of the barrier then immediately tunnels and appears on the right hand side of the barrier – instantaneously. Now quantum tunneling implies a velocity faster than the speed of light, which if true would have Einstein spitting chips. Something is screwy somewhere.

* When an electron rises or falls from one energy level to another, when in-between the electron is in limbo, in Never-Never-Land, in The Twilight Zone, in another dimension for all we know. It just can’t be anywhere that’s locatable in-between for if it was – in-between that is – it would possess an in-between energy state that it is not allowed to have. How does an electron vanish from the cosmos or go into a state of non-existence when quantum jumping from one energy state to another?

* Traditional wave-particle duality is according to one interpretation a complementary but either/or phenomenon. Sometimes light/particle experiments show results that prove a pure 100% wave phenomena is responsible; sometimes however other light/particle experiments show results that prove a pure 100% particles phenomena is the only possible interpretation. I’ve also oft seen it described that at point of origin and at the point of detection, you observe a particle. In-between emission and detection it’s a wave. That doesn’t make a great deal of sense unless there is a higher power (a Supreme Programmer) pulling the strings – or programming the program.

* Symmetry holds in 11 out of 12 cases – four forces (electromagnetism, gravity, and the strong and the weak nuclear forces) times three symmetry operations (time, charge and parity) with only the parity of the weak force being the odd one out. There’s something screwy somewhere!

* Entanglement (Spooky action at a distance): Pick and remove a card from a standard deck. Don’t look at it. Bury it in a time capsule. Send the rest of the unobserved deck of 51 cards via rocket ship off to the Andromeda Galaxy. Leave instructions. Generations upon generations later, with the deck of 51 safely in the Great Galaxy of Andromeda, you’re great, great, great (add lots more greats) grand-person can dig up and look at lone card in the time capsule. Say it is the Ace of Diamonds. You do not now need to observe the rest of the original deck in Andromeda to know 1) it contains 51 cards, and 2) that it is missing the Ace of Diamonds! That’s entanglement. And entanglement is something that Einstein called ‘spooky action at a distance’ because you can come by information/knowledge instantaneously – faster than the speed of light. Thus, Einstein was not amused!

* Though bordering on the fringe, some bona-fide astronomers strongly suggest from actual observation that the extreme large-scale structure of the cosmos exhibits a fractal pattern (and there is some extensive literature on the subject). To me however, fractals are primarily a mathematical construction; the product of a mathematical mind, and as such, if there is a fractal cosmos, that’s very strong evidence for a Supreme Programmer. 

It’s just about time here to cite Arthur C. Clarke’s Third Law, which notes that “any sufficiently advanced technology (i.e. – a Supreme Programmer, for example) is indistinguishable from [quantum physics] magic”. 


Monday, January 13, 2014

The Hidden Variable

You don’t have to read too many books on quantum or particle physics, especially the more popular tomes that replace advanced and technical mathematics for English, to realize the number of times free will and awareness terms like how particles ‘decide’ or ‘choose’ or ‘know’ are used.

If one were to actually suggest that the fundamental building blocks of our reality, those elementary particles like photons and electrons had some sort of ‘awareness’ or ‘self-awareness’ and an ability to exhibit ‘free will’ and make ‘decisions’, let’s just say the vast majority not just of the scientific community but even the general public at large (the great unwashed) would view that person as a loony. Well, since I have no academic reputation to defend, I’ll wax lyrical and promote that point of view, while noting that a particle’s ‘free will’ would be restricted, just as your own free will (assuming you have such a property) is restricted. You can’t flap your arms and fly and live long enough to challenge Methuselah’s longevity, free will be damned.

Here are several quantum reasons why one could adopt such a worldview.  

* Firstly there’s the famous (or infamous) Copenhagen Interpretation of quantum phenomena. This philosophical interpretation of quantum physics suggests that something (micro or macro composed of micro bits) only has reality and thus either/or fixed properties when somebody (or a measuring device proxy like a camera or a screen) is observing whatever that something is. Just like you are aware, even if sometimes via a 6th sense, that you are being watched (you of course are always either/or since you observe yourself), the Copenhagen Interpretation implies that from the micro ground up, fundamental particles are ‘conscious’ or ‘subconscious’ of the fact that somebody (or device) is watching them. I believe the technical term is that the observer collapses the wave-function of all that is possible down to one actuality. If the elementary particles didn’t ‘know’ you were observing them then everything you observe would remain in a superposition of state and your reality would be a living nightmare.

Schrodinger’s Cat would really be both alive and dead when you looked into the box. But let’s substitute something else for the cat since in theory the cat is an observer and observes itself. Instead of the cat, let’s have a box of a chemical (Y) that will react with the vial of gas (X) that may or may not break depending on whether a radioactive atom does or does not decay in a certain time frame. If the atom decays then the hammer will fall and then the vial will break and release the gas and there will form a new compound (Z). It’s only when you open the box that you find Z, or not Z, though before you looked Z/not-Z was in a superposition of state of both Z and not-Z. When you look, how does the constituents of Z or not-Z (not-Z being the intact gas X and the intact chemical Y) ‘know’ you’ve opened the box?

So how does an electron (or other fundamental particle) ‘know’ you are watching? It can’t. If a photon bounces off an electron, the electron has no way of ‘knowing’ that the photon is heading towards your eyeball. For all the electron ‘knows’ the photon is heading off into the depths of deepest space never to be observed by anyone or anything.

* A particle apparently also ‘knows’ when you are peeking, as in for example that famous, or infamous double-slit experiment (and variations on the theme). The late Nobel Prize winning quantum physicist, Richard Feynman, thought the double slit experiment (and variations on the theme) was the heart and soul behind the anomaly that is quantum physics. It was the ultimate anomaly in a sea of anomalies that could not, in any shape, manner or form, be explained by any sort of, or resort to, classical physics available in the observable Universe. 

If photons, electrons, Buckminsterfullerene molecules (Bucky-balls), etc. are fired in rapid succession at a single slit, with a detector (like say photographic film or a TV screen) behind the slit, then a quasi-blob of impacts are detected. Particles rule, okay!

If photons, electrons, Bucky-balls, etc. are fired in rapid succession at a double slit, with a detector behind the dual slits, then a classic wave interference (constructive and destructive interference) pattern emerges. Waves rule, okay!

If photons, electrons, Bucky-balls, etc. are fired one at a time, at a single slit, such that one photon, etc. completes the journey before the next one is fired off, again with a detector behind the slit, then a quasi-blob of impacts are ultimately detected. Particles rule, okay!

If photons, electrons, Bucky-balls, etc. are fired one at a time at a double slit, such that one photon, etc. completes the journey before the next one is fired off, again with a detector behind the slits, then ultimately after enough firings, a classic wave interference (constructive and destructive) pattern emerges. Waves! However, that implies one photon, electron, Bucky-ball, etc. somehow manages to go through both slits at the same time and thus interferes with itself. That’s absurd. But you ain’t seen anything yet!

The above assumes nobody (human observer or independent measuring device) is peeking and taking the slightest notice of what’s going on – the non-observing nobodies are just looking at the pattern on the detector screen after the fact; after the experiment has concluded. 

However, if someone, human observer or independent measuring device, is peeking and taking absolute and total notice of what’s going on, and determining at the precise time of passage which of the two slits the lone photon, etc. is actually going through (on the grounds that one entity cannot pass through two doors at the same time) then the wave interference pattern doesn’t eventuate and you get a quasi-blob of particle hits on the detector behind each of the two slits. Somehow the photon, etc. is ‘aware’ that it is being observed and changes it’s self-interfering behavior accordingly – keeping in mind that the very act of observing before-the-fact unobserved properties of a photon, etc. alters those properties after-the-fact, since you can’t observe something without mucking around with it.  

The Delayed Double-Slit Variation:

What if someone, human observer or independent measuring device, peeks, but only after the photon, etc. has already passed through presumably, but absurdly, both slits simultaneously and self-interfered with itself? That shouldn’t affect the ultimate wave outcome since it’s now too little to late for the photon, etc. to change its ‘mind’. Or so you would think. But again, irregardless, the wave interference pattern disappears even after the peeking is done after the photon, etc. has passed through both slits and self-interfered. The one very nasty and anomalous implication is that the photon, etc. has traveled back in time to just before, or when it was, initially emitted so as to now make the ‘correct choice’ and thus will pass through one and only one slit to correlate what it actually does with what is actually detected. How can ‘free will’ and time travel be accounted for in the delayed variation of the double-slit experiment? 

Summary: If you turn your back and don’t peek, and there’s a double slit available, the detector screen, and therefore you, will detect a wave pattern at the conclusion of the experiment because the photon, etc. will pass through both slits and self-interfere.

If you don’t turn your back away from the action, but do a peeping-Tom act, double slit notwithstanding, the detector screen and therefore you will detect a particle (quasi-blob) pattern behind each slit.

The two very disturbing facets are that a photon, etc. displays ‘awareness’, and ‘free will’, as well as exhibiting the ability to travel backwards in time. Photons, etc. not only ‘know’ before-the-fact whether or not both slits are open (two open slits equals wave behavior); or that one or the other slit is open (either/or equals particle behavior), but also whether or not someone is peeking. If both holes (slits) are open and nobody is peeking we end up having wave interference behavior; if someone is peeking even if both holes (slits) are open, we get particle quasi-blob behavior. That means the photons, etc. ‘know’ (how is that possible?) and adjust and exercise their ‘free will’ (how is that possible?) accordingly.

* But wait, there’s more! How does an electron ‘decide’ to emit a photon and thus drop to a lower energy level (and where the hell is the electron anyway while between energy levels). That an electron will drop to a lower energy level by emitting a photon for absolutely no reason at all is strange given that an electron will jump to a higher energy level by absorbing a photon’s worth of energy. There’s no causality in the downward direction; there’s causality in the upwards direction. That’s nuts! 

* And how do the constituents of an unstable (radioactive) nucleus ‘know’ when it is their turn to go poof in order to maintain that precise mathematical half-life relationship of whatever substance they represent (i.e. – uranium, radium, technetium, etc.).

* Quantum Tunneling: Apparently, when faced with an energy barrier, particles that lack sufficient energy to surmount the barrier in classical physics, can ‘tunnel’ past the barrier and come out the other side. Now the upshot of that is that this tunneling happens instantaneously. The particle is on the left hand side of the barrier then immediately tunnels and appears on the right hand side of the barrier – instantaneously. Now that implies a velocity faster than the speed of light, which is a no-no. Strike one. Quantum tunneling also apparently happens for no reason at all. It just happens. Strike two. But the real question is, how does a particle ‘decide’ to tunnel at all? Not all particles will tunnel when trapped behind an energy barrier. Strike three. Something is screwy somewhere.

* And then there’s that pane in the glass.  You have one light source. You have one normal everyday clear and clean pane of glass. Some of the light (photons) from the light source will pass clear through the clear glass, but some of those identical photons will reflect off the clear surface of the pane of glass. One set of circumstances yields two differing but simultaneous outcomes. That violates cause-and-effect. That’s crazy, but it happens as you can verify for yourself. So how does a light photon ‘decide’ whether to pass through or reflect off of the pane of glass? Alternatively, how does a radio photon ‘decide’ whether or not to pass through your brick walls and enter your radio, or reflect off of your brick wall and thus fail to contribute to the strength of your radio’s broadcast transmission? 

Conclusion:

To his dying day, Einstein insisted that there were hidden variables that would, when discovered account for all these various quantum anomalies – quantum magic. Those hidden variables would ultimately unite quantum physics with classical physics. Unfortunately for Einstein, experiments have since ‘proved’ that there are no hidden variables of the type Einstein had in mind. That’s because IMHO the hidden variable, which Einstein couldn’t have envisioned in even his wildest imagination, is a Supreme Programmer who creates our Simulated (Virtual Reality) Universe. 

What Is the Simulated (Virtual Reality) Universe Hypothesis? #

The human species, especially since the proliferation of the computer and associated technologies, have created thousands of simulated landscapes and virtual beings, from the humble Microsoft office assistant to pilot training simulators to video games that cater to all types of interests and age groups. Entire movies are now computer generated simulations – no actual on-location travel required; no humans need apply in hopes of earning an eventual Oscar for best actor. In view of the explosion of simulation technologies, and it’s only going to increase and get ever more realistic than it already is, the question has arisen, if we can create virtual worlds, might not we in turn be virtual beings ‘living’ in a simulated landscape programmed for some purpose or other, by other beings which might be futuristic humans recreating their past history, or ET’s video game version of “The Life and Times on the Third Rock in the Sol Planetary System”. It’s a best seller on Krypton! Though once just sci-fi speculation, that profound idea that we don’t really exist as flesh-and-blood is now taken very seriously indeed.

Now either you’ve got to believe we exist in The Twilight Zone No. One where denizens of the micro world have an ‘awareness’ of their surroundings and possess some degree of ‘free will’ to react to and within those surroundings, OR you believe we live in The Twilight Zone No. Two where said denizens of the micro world are programmed by higher authority (which I’ll just call the Supreme Programmer) to behave in the way we see and measure them behave.

Either you have to accept that the fields, forces and particles that collectively make up the Standard Model of Particle (nee Quantum) Physics have ‘free will’ and thus are somehow ‘alive’ and ‘animated’ in some sense (although their ‘free will’ comes with some restrictions just like your free will comes with restrictions as noted above – you can’t commit suicide by going back in time and killing your younger self or hold your breath underwater for three straight hours), OR  else it is all programming software which implies an intelligence (that Supreme Programmer) somewhere on up the line.

Okay, having had my rant, now you may all now call those nice young men in their clean white coats to come and take me away, ha-ha, he-he, to the funny farm!

# What I’m driving at here is the hypothesis (not original to me by the way) that we ‘live’ in a Simulated Universe as virtual reality. Interested parties might like to have a look-see at http://www.simulation-argument.com/

Further reading:

Maier, Bruce; Reality is Virtual or Why the Universe is the Way it is; Infinity Publishing; west Conshohocken, PA; 2010:

And the related website: http://www.realityisvirtual.com


Sunday, January 5, 2014

Quantum Physics and Virtual Reality: Part Two

Most physicists don’t have much of a philosophical streak. Most philosophers don’t usually have the technical background to come to terms with modern physics. Whether physicists or philosophers, they don’t promote ideas far outside their subject’s standard model. It’s not usually considered a wise career move. I have no academic career to damage, so I’m going to combine physics and philosophy and think way outside of the established box. It’s going to be physics ‘explained’ by appeal to the Simulated (Virtual reality) Universe scenario.

Continued now from Part One…

# ALL THINGS [NOT] TRANSPARENT

The standard macro analogy to an atom (nucleus and electron cloud surrounding it) is trying to picture a gnat (the nucleus) in the middle of Westminster Abbey with a cloud of bacteria (the electrons) around the walls, ceiling and floor and thus surrounding the gnat. In other words, there’s a hell of a lot of empty space inside your everyday atom. That might suggest that electromagnetic radiation, photons, would have no trouble in passing right on through an atom without intersecting anything and thus being hindered on its uninterrupted journey.

So why isn’t everything transparent? Why doesn’t light go right through you? Why are some things transparent (air, glass) and some things (of equal density and thickness) opaque for a specific wavelength/frequency of ‘light’ (light here being not just visible light but infrared light and radio light and microwave light, etc. not that the energy value of the photons of ‘light’ should matter since it is traveling through what’s for all practical purposes ‘empty’ space). Further, photons have no electric charge properties that would hinder their passing straight through your average atom. 

A quick anomalous point – light passes through air. You can look clear through roughly 100 miles of atmosphere and see the sun and moon and stars, etc. Add a bit of smog or fog and things get a bit on the opaque side, yet the overall thickness and density of the clear air, or air-smog mix, isn’t drastically different. It’s still 99.99% empty space. Something’s screwy somewhere unless of course there’s additional programming that counters the scenario.

# SYMMETRY & PARITY

One of the fundamental bedrocks beloved by physicists is their love of symmetry, especially with respect to time, charge and parity.

Physics should work as we know it whether time is considered positive or negative***. It doesn’t matter if you go 50 miles per negative hour for 10 negative hours, you still travel 500 miles. Or, imagine two electrons (call them A and B) traveling towards in time, each approaching the other. When they get close enough, they will repel each other (both being of the same negative charge) by exchanging a virtual photon. But which electron emitted the virtual photon? It might have been A to B forward in time, but it is just as probable that it might have been B to A backwards in time. It’s symmetrical either way you care to look at it. And of course any negative time that’s squared in any equation reverts to positive time.

Physics and chemistry should work as we know it even if positrons (antimatter electrons) ‘orbited’ around nuclei comprised of antiprotons and antineutrons (collectively anti-nucleons). So charge is symmetric.

Parity is your left-right mirror image. Physics should remain the same when viewed in a mirror. Mirror light still comes out of a mirror image flashlight; gravity still makes mirror image apples fall to the mirror image ground. The distinction between left and right should hold no sway in physics. Unfortunately, while charge and time are totally symmetrical with respect to the operations in physics, there’s an ‘oops’ in parity. The ‘oops’ is not in electromagnetism, nor in gravity, nor in the strong nuclear force (which hold the nucleons (protons and neutrons) in a tight embrace in the nucleus. Parity however is not conserved in weak nuclear force interactions. Physicists might say that Mother Nature has a slight bias towards the left; some theologians might suggest that God is a weak lefthander; I might put it that our Supreme Programmer introduced into some software subroutines a code favoring a slight left-handed slant.   

So symmetry holds in 11 out of 12 cases – four forces (electromagnetism, gravity, and the strong and the weak nuclear forces) times three symmetry operations (time, charge and parity) with only the parity of the weak force being the odd one out. There’s something screwy somewhere!

# UNIQUENESS

In the macro world no two ‘identical’ products, inanimate or animate, are actually identical down to the Nth detail – not even identical twins. But in the micro world that’s not the case. All photons are identical, even when they have differing energy levels. All heavy hydrogen atoms are identical, ditto so are all those up-quarks or tau neutrinos. Why this should be so is not readily apparent from first principles on up the line. However, it’s easy to code any particle, and whenever that code appears, you have an identical particle appear.  

# CHEMISTRY

It’s not at all clear (to me at least), how the rather limited properties we associate with electrons, neutrons and protons, can, just by changing their relative numbers in association with each other, morph into all of the wide variety of properties associated with the chemical elements.

Further, it’s not at all clear (to me at least), how the properties of the chemical elements can ‘combine’ to form molecules with vastly differing properties from those of its parents. For example, a yellowish and to us poisonous gas (chlorine), plus an explosive (in water) silver metal (sodium) can morph into properties we associate with a whitish quasi-translucent solid crystal - table salt (sodium chloride).

Further again, it’s not at all clear (to me at least), how memory and creativity (and not just in humans) can be stored and manipulated in terms of chemistry, organic chemistry, biochemistry or neurochemistry. Of course it’s easy to encode ‘memory’ into software and with the rise and rise of artificial intelligence, can creativity be far behind?

# FRACTAL COSMOLOGY

Though bordering on the fringe, some bona-fide astronomers strongly suggest from both the observational and the theoretical point of view that the extreme large-scale structure of the cosmos exhibits a fractal pattern (and there is some extensive literature on the subject). To me however, fractals are primarily a mathematical construction; the product of a mathematical mind, and as such, if there is a fractal cosmos, that’s very strong evidence for a Supreme Programmer. 

# CONCLUSIONS

It’s just about time here to cite Arthur C. Clarke’s Third Law, which notes that “any sufficiently advanced technology (i.e. – a Supreme Programmer, for example) is indistinguishable from [quantum physics] magic”. 

To his dying day, Einstein insisted that there were hidden variables that would, when discovered account for those various quantum anomalies – quantum magic. Those hidden variables would ultimately unite quantum physics with classical physics. Unfortunately for Einstein, experiments have since ‘proved’ that there are no hidden variables of the type Einstein had in mind. That’s because IMHO the hidden variable, which Einstein couldn’t have envisioned in even his wildest imagination, is the Supreme Programmer who creates our Simulated (Virtual Reality) Universe. 

Not only can the Simulated (Virtual Reality) Universe scenario account for the above hardcore but seemingly magical anomalies in physics (and chemistry), but perhaps the Supreme Programmer left us these clues, inadvertently or deliberately, such as, in the macro world, those enigmatic crop ‘circles’ for which no other theory makes any absolute sense, common or otherwise.

***Not to be confused with the concept of running a film backwards.


Saturday, January 4, 2014

Quantum Physics and Virtual Reality: Part One

Most physicists don’t have much of a philosophical streak and they don’t tend to ask what they study all means. Philosophizing doesn’t pay their mortgage. Physics works, so they just go with the flow; they just shut up and calculate. Most philosophers on the other hand don’t usually have the technical education and background to wax lyrical and come to terms with modern physics. Whether physicists or philosophers, they don’t tend to advertise themselves too far out of their establishment’s standard model box. It’s not usually considered a wise career move, especially if you’re on the academic road upwards and tenure. As for myself, I have no academic career to damage or destroy, so I’m going to combine physics and philosophy and think way, way, way outside of the standard model box. It’s going to be quantum (particle) physics ‘explained’ by appeal to the Simulated (Virtual reality) Universe scenario. If I’m right, the Nobel Prize committee knows where to find me! 

There are many anomalies from the macro-world that can be ‘explained’ by resorting to a Simulated [Virtual Reality] Universe scenario, from statues that walk (Easter Island) to the concepts of an afterlife to those feelings of déjà vu to recollections of previous lives to crop ‘circles’ to ghosts, and so on and so forth. However, most of these anomalies can be classified as belonging to the paranormal or as a pseudoscience and dismissed. Not so easily dismissed are anomalies from hardcore particle (quantum) physics, the most experimentally verified science every known and responsible in gismos and gadgets for over one-third of the world’s economy. Despite all the runs on the board, points of view on the subject of Quantum Mechanics tend to be along the lines of…

Albert Einstein: God does not throw dice.

Niels Bohr: Anyone who is not shocked by the [quantum] theory hasn’t understood it.

Richard Feynman: Nobody understands quantum physics.

And that’s comments by noted quantum physicists.

However, the key to reality* in general, including yours in particular, lies in the basics (i.e. – the Standard Model of Particle [Quantum] Physics) and how it builds from the ground up. That reality includes those anomalies and how they can be explained. It’s time to think the unthinkable!

# CAUSALITY

You tend to associate lack of causality, on the macro scale, with free will. What you decide to have for dinner tonight has no prior cause, just your spur-of-the-moment whim. It’s all free will and free will alone, pure and simple.

However, on the micro scale of fields and forces and particles, you often find they also do whatever they damn well please – no causality need apply. A perfect example is radioactivity. There’s no apparent cause why one unstable nucleus goes poof and an identical clone living next door doesn’t. In fact if something like radioactivity happens for no apparent reason at all, yet that happening follows one precise mathematical relationship (one out of numerous theoretical possibilities) then that surely implies some sort of intelligent manipulation behind the scenes. The Virtual Reality writing is on the wall for all to see.

Either you have to accept that the fields, forces and particles that collectively make up the Standard Model of Particle (nee Quantum) Physics have free will and thus are somehow ‘alive’ and ‘animated’ in some sense (although their free will comes with some restrictions just like your free will comes with restrictions – you can’t flap your arms and fly or hold your breath underwater for three straight hours), OR  else it is all programming software which implies an intelligence (a Supreme Programmer**) somewhere on up the line.

# THE PARTICLE THAT WAVES

Traditional wave-particle duality is according to one interpretation a complementary but either/or phenomenon. Sometimes light/particle experiments show results that prove a pure 100% wave phenomena is responsible; sometimes however other light/particle experiments show results that prove a pure 100% particles phenomena is the only possible interpretation. That doesn’t make a great deal of sense unless there is a higher power (a Supreme Programmer) pulling the strings – or programming the program.

# DOUBLE SLIT EXPERIMENTS

The late Nobel Prize winning quantum physicist, Richard Feynman, thought the Double Slit Experiment (and variations on the theme) was the heart and soul behind the anomaly that is Quantum Physics. It was the ultimate anomaly in a sea of anomalies that could not, in any shape, manner or form, be explained by any sort of, or resort to, classical physics available in the observable Universe. 

1 - If photons, electrons, Buckminsterfullerene molecules (Bucky-balls), etc. are fired in rapid succession at a single slit, with a detector (like say photographic film or a TV screen) behind the slit, then a quasi-blob of impacts are detected. Particles rule, okay!

2 - If photons, electrons, Bucky-balls, etc. are fired in rapid succession at a double slit, with a detector behind the dual slits, then a classic wave interference (constructive and destructive interference) pattern emerges. Waves rule, okay!

3 - If photons, electrons, Bucky-balls, etc. are fired one at a time, at a single slit, such that one photon, etc. completes the journey before the next one is fired off, again with a detector behind the slit, then a quasi-blob of impacts are ultimately detected. Particles rule, okay!

4 - If photons, electrons, Bucky-balls, etc. are fired one at a time at a double slit, such that one photon, etc. completes the journey before the next one is fired off, again with a detector behind the slits, then ultimately after enough firings, a classic wave interference (constructive and destructive) pattern emerges. Waves! However, that implies one photon, electron, Bucky-ball, etc. somehow manages to go through both slits at the same time and thus interferes with itself. That’s absurd. But you ain’t seen anything yet!

4A - The above assumes nobody (human observer or independent measuring device) is peeking and taking the slightest notice of what’s going on – the non-observing nobodies are just looking at the pattern on the detector screen after the fact; after the experiment has concluded. 

4B - However, if someone, human observer or independent measuring device, is peeking and taking absolute and total notice of what’s going on, and determining at the precise time of passage which of the two slits the lone photon, etc. is actually going through (on the grounds that one entity cannot pass through two doors at the same time) then the wave interference pattern doesn’t eventuate and you get a quasi-blob of particle hits on the detector behind each of the two slits. Somehow the photon, etc. is somehow ‘aware’ that it is being observed and changes it’s self-interfering behavior accordingly – keeping in mind that the very act of observing before-the-fact unobserved properties of a photon, etc. alters those properties after-the-fact, since you can’t observe something without mucking around with it.  

4C - What if someone, human observer or independent measuring device, peeks, but only after the photon, etc. has already passed through presumably, but absurdly, both slits and self-interfered with itself? That shouldn’t affect the ultimate wave outcome since it’s now too little to late for the photon, etc. to change its mind. Or so you would think. But again, irregardless, the wave interference pattern disappears even after the peeking is done after the photon, etc. has passed through both slits and self-interfered. The one very nasty and anomalous implication is that the photon, etc. has traveled back in time to just before, or when it was, initially emitted so as to now make the ‘correct’ choice and thus will pass through one and only one slit to correlate what it actually does with what is actually detected. 

5 - Summary: If you turn your back and don’t peek, and there’s a double slit available, the detector screen, and therefore you, will detect a wave pattern because the photon, etc. will pass through both slits and self-interfere.

If you don’t turn your back away from the action, but do a peeping-Tom act, double slit notwithstanding, the detector screen and therefore you will detect a particle (quasi-blob) pattern behind each slit.

The two very disturbing facets are that a photon, etc. displays awareness, and free will, as well as exhibiting the ability to travel backwards in time. Photons, etc. not only know before-the-fact whether or not both slits are open (two open slits equals wave behavior); or that one or the other slit is open (either/or equals particle behavior), but also whether or not someone is peeking. If both holes (slits) are open and nobody is peeking we end up having wave interference behavior; if someone is peeking even if both holes (slits) are open, we get particle quasi-blob behavior. That means the photons, etc. know (how is that possible?) and adjust and exercise their free will (how is that possible?) accordingly.

6 – Conclusion: Now either you’ve got to believe we exist in The Twilight Zone #One where denizens of the micro world have an awareness of their surroundings and possess some degree of free will to react to and within those surroundings, OR you believe we live in The Twilight Zone #Two where said denizens of the micro world are programmed by higher authority** to behave in the way we see and measure them behave.

# MISSING IN ACTION

An electron can have this amount of energy corresponding to this ‘orbit’ (around an atomic nucleus) or that energy level corresponding to a different ‘orbit’ or this other energy level corresponding to a third possible ‘orbit’, etc. but not any energy level (and thus ‘orbit’) in-between (since energy comes in single indivisible quantum packets). Energy thus is a discontinuous phenomenon; just like you can have coins in multiples of five cents (I’m talking Australia here) like five cents, ten cents, fifteen cents, etc. You cannot have a coinage value of seven cents or of nine-point-three cents.

Here’s the rub. When an electron gains or loses energy, it rises or drops it’s ‘orbit’. But where the hell is it when it is rising, or falling between allowable ‘orbits’? Is it in The Twilight Zone or in another dimension or in Wonderland keeping Alice company? Being in-between allowable ‘orbits’ equates to having a forbidden energy level that would correspond to that in-between state. It would be like having a six, then seven, then eight, and then a nine cent coin as you increased the value of your pocket change from five cents to ten cents.

A similar situation could be had for the anomaly known as quantum tunneling. A particle is here on one side of a barrier, then it is there on the other side of the barrier – instantaneously – never to be found in-between.

Of course virtual reality software could easily have our electron disappear and reappear as it quantum jumped from one allowable ‘orbit’ to another allowable ‘orbit’ or as it tunneled over, around or through the barrier.

*It is impossible to know the absolute really real nature of reality since we cannot know the properties of the micro world without measuring/observing them and the act of measuring/observing affects, even distorts, those properties. But, the measuring device is unbiased and independent measurements yield identical results so the disturbances, if any, are at least consistent. Further, theoretical predictions about the properties and reality of potential fundamental particles have all been realized. The predictions that there had to be neutrinos, antimatter, quarks, the particles that convey the weak nuclear force, even the Higgs Boson have all come to pass, so really real reality can’t differ all that much from what we observe and measure. 

**Not by any means of necessity a deity! A real deity wouldn’t stuff things up and give us a Universe that has all the hallmarks that enable me to say that something is screwy somewhere!

To be continued…


Saturday, December 21, 2013

The Many Lives Of Radioactive Nuclei

When you study radioactivity in high school or anything that relates to radioactive dating, you’re drilled in the fact that any and every radioactive (unstable) nuclei decay at a fixed mathematical rate called the half-life. Each ‘brand’ of nuclei has its own half-life that’s applicable or unique to those particular nuclei. What’s probably not drilled into you is that unstable nuclei decay for no reason at all and that tends to make a bit of a hash of the half-life relationship which in turn can’t be explained. Something is screwy somewhere.

Is there a relationship between causality and radioactive decay and the precise pattern to that decay? Why is this important or interesting? Because, at least in IMHO, there’s something screwy somewhere between the three that needs resolution. Radioactivity – exactly when something decays, in this case unstable (i.e. – radioactive) nuclei, is totally random. There is no rhyme or reason for the when. There is no cause according to quantum or particle physicists; therefore there should be no pattern according to me. If, contrary to scientific opinion, cause and effect operate at the quantum level (the micro realm where unstable nuclei go poof) then there are plausible mechanisms, again according to me*, that could account for a pattern – the half-life pattern – which is what we observe. So there’s a conflict here, or as I have stated, there’s something screwy somewhere. 

The central theme here is why do unstable nuclei decay according to a precise mathematical relationship termed the half-life? There are potentially dozens of other precise mathematical possibilities, and a near infinite ones if you abandon any mathematical symmetry altogether. Let’s explore a few of those.

For the sake of what follows, let’s assume a barrel full of 1000 marbles. Each marble represents one of the 1000 identical unstable radioactive nuclei ‘marbles’ or atomic ‘marbles’ that sooner or later will go poof and decay giving off, radioactivity – Alpha, Beta and/or Gamma Rays. The barrel is just to keep all of them in place – say like a 1000 atom lump of uranium. The decay or the poof will originate when someone removes a marble or the marble from the barrel.

Now how many ways can one remove marbles from the barrel – how many ways can unstable radioactive nuclei be made to decay.

For the standard half-life relationship to hold, you are restricted to pulling out half of the marbles that are in the barrel per fixed unit of time. You remove one half of the original lot of 1000 marbles per unit of time; then one half of the remaining 500 marbles per unit of time; then one half of the remaining 250 marbles per unit of time; then one half of the remaining 125 marbles, and so on and so forth – 62, 31, 16, 8, 4, 2, 1 and finally all 1000 marbles have been removed and there is no more instability left. All the 1000 radioactive atoms have now gone poof and decayed. You can plot that on a graph and get a nice pattern. That’s what’s in the textbooks.

Since the half-life works on an ever diminishing scale, one-half of the original, then one-half of what remains, then one-half of what remains after that, and so on, why that and why not other possible but similar relationships?

What about three-quarter lives? If you start with 1000 unstable marbles, after one unit of time you decay 750, leaving 250. Three-quarters of 250 is 188 that bite the dust after another identical interval of time leaving 62 to go. Three-quarters of 62 is 46 more who have decayed. That just leaves 16 radioactive marbles in the barrel. 12 of them go poof in the next time interval, leaving a bare quartet. One more time interval sees just one lone radioactive marble left, which of course will give up the ghost in the next (and final) time interval. 

Now what about two-third lives? If you start with 1000 unstable marbles, after one unit of time you decay 667, leaving 333. Two-thirds of 333 are 222 that bite the dust after another identical interval of time leaving 111 to go. Two-thirds of 111 are 74 more who have decayed. That just leaves 37 radioactive marbles in the barrel. 25 of those go poof in the next time interval, leaving a bare 12. One more time interval sees just four lone radioactive marbles left, three of which of course will give up the ghost in the next to last round, the lone and final survivor going down the gurgler in that next (and final) time interval. 

For another example, why a one-half life relationship in favour of an ongoing diminishing reciprocal to the above one-third relationship? Remove one-third of the 1000 marbles leaves 667. One-third now removed from those 667 leaves behind 445 ‘radioactive’ marbles. Remove one-third of those 445 marbles and you’re left with 297. One-third taken away from 297 leaves 198, then 132, then 88, then 59, then 39, then 26, then 17, then 11, then 7, then 5, then 3, then 2, then one is left which goes poof at that last pick of the draw; in that final unit of uniform time.

In a similar sort of exercise to a third-life, you can substitute the standard half-life for a quarter-life (1000, 750, 562, 421, 316, etc.) or a half-life for a fifth-life (1000, 800, 640, 512, 410, etc.).

Another variation on the theme might revolve around why does not Mother Nature decide, per fixed unit of time, on one-half of the original then one-third of the remaining then one-quarter of what remains after that, hence one-fifth, one-sixth, etc. In our 1000 marble in the barrel analogy, that’s one-half of the 1000 removed or 500 left, then one-third removed of the 500 or 333 remain, then one-quarter removed of the remaining 333 leaves 250 remaining, then one-fifth removal of the 250 leaves 200 remaining, then remove one-sixth of the 200 leaves 167, and so on down the diminishing line.

Or what about an inverse square relationship which is a common relationship in physics. So the diminishing relationship is one quarter, followed by one ninth of what remains, followed by one sixteenth of that, followed by one twenty-fifth, followed by one thirty-sixth, etc.  That is, start with 1000 marbles, then removing one quarter of those 1000 leaves 750, then removing one ninth of those 750 leaves 667, and removing one sixteenth of those 667 leaves 625, then removing one twenty-fifth of those 625 leaves 600, then removing one thirty-sixth of those 600 leaves 583, and so on. Why didn’t Mother Nature opt for that mathematical relationship for radioactive decay?

Now consider the near infinite number of alternatives or possibilities.

You could grab out all 1000 marbles in one fell swoop.

You could equally grab out 500, catch your breath, then grab out 500 more.

You could pull out 1 or 2 or 5 or 10, etc. marbles per unit of time. From say the initial 1000, pull out 25 each grab: 1000, 975, 950, 925, 900, 875, etc. Or, one could pull out any random number of marbles every 25 seconds.

You could pull out 1, then 2 then 3 then 4 then 5, etc. per unit of time. Starting with 1000, you’d have 1000, 999, 997, 994; 900; 985; 979; 972, etc. Or, pull out 1, then 2 then 4 then 8 then 16 then 32 then 64, etc. doubling each time. Or 1, then 4, then 9, then 16, then 25, then 36 more, then 47 more, then 64 more, then 81 more, then 100 more, etc., the squares of 1, 2, 3, etc. Or there’s the cubes of 1, 2 3, etc. – 1, 8, 27, 64, 125 and so on until all the marbles have been grabbed. Another relationship could be pulling out 1, then 2 more, then 3 more, then 5 more, then 8 more, then 13 more, then 21 more, then grab another 34, then another 55, etc. where what you grab out is the sum of the previous two grabs. Then there are the primes – grab 1, then 2 then 3 then 5 then 7 then 11 then 13 then 17, etc. There’s no end to the possible mathematically related sequences that have nothing to do with a half-life. 

If radioactive nuclei go poof for absolutely no reason at all – there’s no cause for the effect – as scientists claim**, then all radioactive nuclei decay should be absolutely random. It just so happens that mathematically the most probable way is a totally random way, a totally random selection of marbles from the barrel since there are way more ways of doing something (removing marbles from the barrel) randomly than doing something by the mathematical book – engineering some precise mathematical relationship that one can put down in equation form and graph as a symmetrical line or curve.

Take say two decks of cards, each numbered 1 to 52 and each shuffled well – then each shuffled again. A randomly chosen card from Deck A decides the number of marbles to be removed; a randomly chosen card from Deck B decides the time before you remove them. Picked cards are re-entered back into their respective decks and the decks shuffled again.

Now this is just a convenient-sized quasi-random number generator one can apply to our 1000 ‘radioactive’ marble sample. In reality, the first ‘deck of cards’ would have to represent every possible positive whole number, and the second time generator ‘deck of cards’ every possible increment of the smallest possible time unit – the Planck unit of time – in which anything meaningful can take place, like a nucleus decaying and going  poof.  Both random number generating ‘decks’ together then can deal with every radioactive nucleus that ever was and is in the entire cosmos.

Meantime, back to the 1000 marbles in the barrel and the two finite shuffled deck of cards from which numbers of marbles and time frames are picked randomly. I think you’d agree that if you followed the logic of picking and removing the number of marbles from the barrel based on a random shuffling of one deck of cards and doing so at time intervals based on the random shuffling of a second deck of cards, you are unlikely in the extreme to end up with the standard half-life relationship. Something is indeed screwy somewhere.

In conclusion, if you buy say a 24-can case of beer, there will come a point in time when half the contents (12 cans) have been consumed. But you couldn’t call that time interval the half-life of that case of beer since there is no reason to assume that the next six cans (half of the remaining 12 cans) will be consumed in the next identical time interval and the next three cans in an identical time interval following that. The same argument applies to radioactive (unstable) nuclei. The fact that the half-life relationship exists and has been verified in defiance of all that is logical given the lack of causality is suggestive evidence IMHO for the reality of, our reality being; the Simulated (Virtual Reality) Universe scenario. It’s all just software programming done from a higher reality. 


* In the nanosecond that separates no decay from decay, something must of happened IMHO to trigger the decay event. I’ve gone on record elsewhere that a plausible mechanism might be neutrinos slam-banging into unstable nuclei, the impact being the tipping point that triggers the decay event.

**Scientists probably conclude that because nothing they do to radioactive nuclei, either chemically or physically makes any difference to the poof rate of that specific type of unstable nuclei. You can hammer them, boil them in oil, piss on them, feed them to bacteria, give them the evil eye, soak them in Holy Water, oxygenate then, play heavy metal music to them, shine a laser beam on them, freeze them, put them in a vacuum, and for all the good those things do, nothing changes. 


Further Reading:

Malley, Marjorie C.; Radioactivity: A History of A Mysterious Science; Oxford University Press, Oxford; 2011:


Saturday, July 20, 2013

The Simulated Universe Concept

Nearly everyone, if asked, will tell you that there is a really real universe out there and that they are part of that natural universe. However, that might not be the case. The case might be that there is a really real virtual universe out there and that you are a part of that simulated universe. In other words, you are akin to being just a character in what are commonly termed video games, only this video game that you are a character in was created by an unknown – let’s call this creator the Supreme Programmer; maybe a human; maybe not. 

THE SIMULATED UNIVERSE!

Q. What Is The Simulated Universe Hypothesis?

A. The human species, especially since the proliferation of the computer and associated technologies, have created thousands of simulated landscapes and virtual beings, from the humble Microsoft office assistant to pilot training simulators to video games that cater to all types of interests and age groups. Entire movies are now computer generated simulations – no actual on-location travel required; no humans need apply in hopes of earning an eventual Oscar for best actor. In view of the explosion of simulation technologies, and it’s only going to increase and get ever more realistic than it already is, the question has arisen, if we can create virtual worlds, might not we in turn be virtual beings ‘living’ in a simulated landscape programmed for some purpose or other, by other beings which might be futuristic humans recreating their past history, or ET’s video game version of “The Life and Times on the Third Rock in the Sol Planetary System”. It’s a best seller on Krypton! Though once just sci-fi speculation, that profound idea that we don’t really exist as flesh-and-blood is now taken very seriously indeed. However, there are many more questions arising from this scenario.

Q. Who gets prime credit for coming up with the Simulated Universe hypothesis?

A. I wish I could, but I can’t. Prime credit should probably go to Professor Nick Bostrom, a philosopher at Oxford University as well as the Director of the Future of Humanity Institute. His original paper, “Are you living in a computer simulation” appeared in the Philosophical Quarterly, volume 53, number 211, 2003. 

Q. How Is The Simulated Universe Created?

A. In the exact same way as computer nerds and geeks here on Earth create all the various thousands of instructional and recreational simulations here on Terra Firma. It’s all in the programming.

Q. Who or what is the Supreme Programmer?

A. Obviously those of a religious leaning would call the Supreme Programmer God, except God is identified with creating a really real reality, not virtual reality. I much prefer a flesh-and-blood Supreme Programmer, which offers up one of two possibilities. The Supreme Programmer could be a human(s) with computing and programming skills far in advance of our own, or the Supreme Programmer could be a non-terrestrial, an alien or an extraterrestrial. Hey, if we can create aliens in out video games, well what’s good for the goose is good for the gander.

Q. Can software create matter and energy?

A. No. Software can only create virtual or simulated matter and energy.

Q. Is the matter and energy that we experience in our world matter and energy that doesn’t exist?

A. The matter and energy we experience in our world doesn’t really exist because we don’t really exist as a manifestation of matter and energy. Think of those animated cartoons – Bugs Bunny doesn’t exist as matter nor does the carrot he eats, but he still eats the carrot!

Q. How can a mind exist if there is no matter in our world to make our brains?

A. If our mind, and the brain it is housed in, is virtual matter – as it would be if we were simulated – then there’s no need for there to be really real matter in our world. 

Q. There must be really real matter somewhere in order for the Supreme Programmer to exist so he / she / it can create the really real software program.

A. Of course. We may be virtual beings in a simulated universe but that would still require a really real universe and really real reality for the creator of the software to create in – our Supreme Programmer. An analogy is that the characters in our video games or cartoons (like Bugs Bunny) reside in a simulated or cartoon world, but their simulated or cartoon world resides in what we think of as 3-D reality – our universe. 

Q. Does the Supreme Programmer manipulate us in real time as per a terrestrial video game, or has he / she / it just created an initial set of conditions; laws, principles and relationships, and then hit “enter” or “run program” and see how events unfold?

A. The latter. I certainly don’t get the sensation I’m being manipulated by outside forces beyond my everyday comprehension as if I were a character in a video game.

Q. Instead of being the product of computer software, might we be the product of wetware – someone dreaming or daydreaming (or even hallucinating)?

A. Absolutely. We all know how vivid, real, lifelike, and detailed dreams can be. The mind is capable of painting incredibly realistic imagery. The mind is more than capable of constructing virtual reality. Each day billions of virtual reality landscapes are created and dissolved – dreamland landscapes.

Q. What’s in it for me if the Simulated Universe scenario is correct?

A. Well, the Supreme Programmer isn’t much help when it comes to you paying your dues, bills, taxes, or in assisting you when dealing with those day-to-day issues we all have. But, it just might be a key element to your afterlife. End sub-programme routine “Life: Jane Doe”; run sub-programme routine “Afterlife: Jane Doe”. 

Q. Is there anyway we can know that we are just virtual beings in a Simulated Universe?

A. If the Supreme Programmer really knows his (or her or its) stuff, no. You’re programmed not to know.

Q. Is there anyway we can suspect that something’s screwy somewhere, that we are just virtual beings in a Simulated Universe?

A. Computer software often needs tweaking – so look for anomalous tweaks around us. Computer software is often overridden, though usually never 100% completely – so look for the residue of overridden software, like ghostly images. Computer software programming will vary in the detail required – so look to areas that have been given the broad brush treatment where detail is lacking or so glossed over as to present anomalies. Computer programming might contain contradictions, backgrounds not thought through properly – so look around for enigmas – things that can’t be yet are. Look in general for all those ‘oops’ bits. Look in general for anything and everything than can best be explained by software programming or technology, as opposed to any natural forces at work.

Q. I gather therefore that the Simulated Universe hypothesis is like God-of-the-gaps arguments. Anything and everything is explainable.

A. Yes. Unfortunately there’s no getting around this. Religion explains all since “God works in mysterious ways” – that’s a copout. Anything God can explain away software programming can explain away too. 

Q. What is the best argument against the Simulated Universe scenario?

A. Crunch power! The sheer amount of bits and bytes that could be required to simulate to the detail required our existence, life, the Universe and everything, would be massive. Now that’s not to say lots of shortcuts wouldn’t be taken. You could skimp on a lot of the micro details and a lot of the cosmic details, but even taking into account quantum computing it would be a massive set of software programmes. However, if it is a really advanced technological society, human or extraterrestrial, creating our virtual world, well who’s to say what might or might not be possible.

Discussion

When it comes to the Simulated Universe concept, there’s probably a time differential in operation. Just as in some of our simulations we speed up the unfolding action, compressing say a million years of galactic evolution into a few minutes, so too might our Supreme Programmer unravel our virtual reality such that a week, month or year to us might occupy the Supreme Programmer for a few of their seconds or minutes. Presumably it is the broad-brush evolving big picture of interest, not the nitty-gritty second-by-second details of your boring life. 

Then too there are some people to whom the idea of a Simulated Universe and a Supreme Programmer is deeply disturbing. As one person wrote to me, “If I felt I was a puppet on a string, I might just give up and fall in a heap.” Of course the puppet-on-a-string hands-on character in a video game analogy is just one possibility. It’s also quite possible that you are left to your own evolutionary fate with no direct interference or manipulation by the Supreme Programmer other than he / she / it set the initial parameters and then just stood aside as an interested but non-interfering observer.

Actually I find it disturbing and quite incredible that some people might be upset by the Simulated Universe proposal (or any other state of the cosmos for that matter). As one person put it to me, “I can cope with an indifferent universe but not with a malicious one”, the idea being that a Supreme Programmer must of necessity be malicious. The more positive view might be that the Supreme Programmer, the puppeteer pulling the strings, might be pulling your strings in a nice way; in a beneficial way, so that you can and do enjoy “the beauty of the natural world, friendship, music, and the taste of good food, wine and beer!”  Apart from the Supreme Programmer, there actually really is a puppeteer (of sorts) that you dance to – that puppeteer is called society and society pulls your strings! Your days, weeks, months, and years are full of society telling you to do this and don’t do that, from formal legalities to conventional mores. When society says “jump”, you ask, “how high?” 

The Universe simulated or otherwise just is. The Universe is what it is. The Universe is whatever it is. There’s nothing you can do about the state of the Universe. Therefore, cross it off your “I’m concerned about this” list. There’s no point in fretting over what you have no control over.

If the Universe really might be malicious, if someone or something is yanking your chain, and that possibility disturbs you, then it is in your interest to show it otherwise, or if it is, you owe it to yourself to come to terms with that and then move on to newer and better concepts to occupy your mind.

Saturday, May 25, 2013

Virtual Reality: The Simulated Universe: Part Two

There really is a really real cosmos that has spawned an extraterrestrial intelligent civilization, or is home to our future descendents, or contains a dreamer, any of which has created a simulated universe that includes us as virtual reality occupants. In support of this, I postulate that the following are suggestive signs – evidence, not proof – of this idea. It all evolves around my observations that when it comes to the cosmos and human affairs, something is screwy somewhere.

Continued from yesterday’s blog…

THE COSMIC CONNECTION (continued)

* Why are all (spin-up or spin-down) electrons, etc. identical? I mean can you think of many objects that are identical down to the absolute last decimal place? No two of anything apart from elementary force and matter particles are absolutely identical, so why are they the exception to the rule? Even ‘identical’ atoms aren’t of necessity identical (since their electrons can be in different energy states); that’s even more so with molecules (some of which can come in left and right-handed forms). However, you could have a software code of bits and bytes that specifies a spin-up electron so each time and place that code appears, you get an absolutely identical spin-up electron. Simple!

* Why is the vacuum energy, experimentally confirmed, 120 orders of magnitude less than theory predicts? This is in fact the worst discrepancy in all of modern physics. However, software programmers can’t think of everything so when they programmed in the value of the vacuum energy, they neglected to program in the theory that would lead to the observed value. 

* Why in various physical happenings, like radioactivity, is there an abandonment of operational cause-and-effect mechanisms? Causality is the absolute fundamental bedrock of just about anyone’s worldview. You have got to have 100% confidence that if X happens, Y follows. However, there are some areas within physics where that does not apply, like radioactivity. In one case, X happens (or doesn’t happen) and radioactive Y decays; in the other case X happens (or doesn’t happen) and radioactive Y doesn’t decay. It’s like sometimes the Sun rises in the morning and sometimes it doesn’t. Now that’s nuts, and only, IMHO, can a software program create such a scenario.

* Why when it comes to various physical happenings, like the Big Bang event or Dark Energy, are there postulated the creation of something-from-nothing in violation of standard conservation laws? Well, when it comes to virtual reality, if you’ve observed and/or played human-created or software-programmed video games, you’ll note that violations of standard physical laws, principles and relationships are frequently the norm.

* Why do we have physical constants that aren’t – constant that is? Have you ever known any software program not to be upgraded, upgraded, and upgraded some more. Computer software is not exempt from the standard “new and improved” spiel that marketing and advertising executives spew out as often as possible. Any software tweak (improvement) is bound to result in tweaks to the virtual reality that software is projecting.

* Why do waves behave like particles and particles behave like waves (wave-particle duality)? For WTF readers, look up the double-slit experiment. The standard explanation is that when emitted, an electron is a particle. When an electron is detected, it is a particle. In-between emission and detection, the electron is a wave, or actually a wave of probability or probability wave, where probability refers to the possibilities where the electron actually is while in transit. Since it can be in just about an infinite number of places at the same time, well that’s more characteristic of a wave than a particle – a wave is something that’s smeared or spread out over an area. Computer software can easily morph a particle into a probability wave and back to a particle again.

* Against all the odds, why do we find ourselves in a Goldilocks universe? I mean, if any of several dozens of variables had even slightly different values, physics as we know it; chemistry as we know it; hence biology as we know it wouldn’t; couldn’t, exist. The cosmos would either be too this or too that and not just absolutely right. Well, a computer programmer programming virtual reality entities in a simulated universe have got to mesh the two into some form of mutual compatibility.  There’s got to be some consistent logic in the simulation in order for the programmer to have a realistic scenario in which to interact with. Creating entities that are programmed as complex composites of matter and energy thus cannot logically exist in a programmed universe where nuclear forces, for example, haven’t been considered and hence never been programmed in.

* How can one explain the total incompatibly between General Relativity and Quantum Mechanics? Normally General Relativity (gravity) deals in the realm of the macro. Quantum Mechanics deals in the realm of the micro. There’s not usually much overlap. However, there is overlap when it comes to micro volumes with macro gravity – singularities that exist at the heart of Black Holes and at the time of the Big Bang event some 13.7 billion years ago. A definitive theory of quantum gravity, otherwise oft called a Theory of Everything (TOE), has proved elusive to thousands of theoretical physicists over many, many decades (ever since the era where Quantum Mechanics and General Relativity crawled out of the woodwork – the early years of the 20th Century). Perhaps TOE just wasn’t meant to be. But on the other hand, there could be two separate and independently apart software programs running our programmer’s simulated universe!

* How is it possible that an electron can occupy just this orbit around an atomic nucleus, or just that orbit, but can quantum jump from one to the other (giving off or absorbing energy), yet cannot ever be found in the in-between space between the two? It’s like if you take the orbits of all eight planets (sorry ‘bout that Pluto) and each planet could jump to the orbit of any other (i.e. – Jupiter to Saturn’s orbit; Saturn to the orbit of Venus; Venus to Jupiter’s orbit, etc.) without ever having to cross the interplanetary space in-between. Well, you can imagine a film where the first few frames have Uranus and Neptune in there appropriate orbits, then the next few frames switch the two so that Neptune is in the orbit of Uranus and vice versa, and the next few frames exchange Jupiter’s and Saturn’s positions with that of Neptune and Uranus, and then the next few frames restore everything back to normalcy. The point is, there are no frames showing Jupiter, Saturn, Uranus and Neptune anywhere except in a standard orbit, never in-between any two standard orbits. Now what a motion picture can show, computer software programming can equally accomplish.

* How can a fundamental electron particle and a composite proton particle have an equal and opposite electric charge? What are the odds that just by chance, the two balance each other out and so you have electrically neutral atoms? Presumably there’s no natural reason why their charge values couldn’t have been vastly different, as for example are their masses (a proton being some 2000 times more massive than an electron). Of course if there was intelligent design behind those values, the intelligence being that of our software programmer, well, that answers that.

* Neutrinos come in three types or a trilogy of generations. There’s the electron-neutrino; the muon-neutrino; and the tau-neutrino. While that’s straightforward enough, apparently as they all wind their way throughout the cosmos they can oscillate or morph or shape-shift from one kind to another. That’s weird! It’s in fact weird enough having three generations of particles without having them constantly exchanging Halloween masks! If the electron, muon and tau exchanged identities here on Earth, it would play havoc with the electric power grid systems (and home appliances). Well, we’ve all seen shape-shifting in the movies or on TV or in video games. Special effects that seemingly violate common sense are standard operating procedures in the entertainment industry.  

* A cyclic universe is more philosophically satisfying than one that just fades away into an eternal cold state where nothing happens and entropy has reached maximum. A simulation can account for a cyclic universe – the software just loops around and around and so again you get another go and another and another and another though in this case not everything that can happen does happen if the software isn’t reprogrammed.

HUMAN AFFAIRS

* Mythologies sharing many, many common themes are absolutely universal throughout all human cultures. Mythologies tend to be interwoven composites of horror, fantasy, and sci-fi featuring all manner of totally implausible entities like human-animal hybrids, animal-animal hybrids, shape-shifters, those with super-human abilities, and populated with other strange humanoids like giants, the Cyclops and the wee people. Then too there’s all manner of otherworldly places from the depths of Hades to the summit of Mount Olympus and that’s just the tip of the iceberg. Of course to us modern humans, there’s nothing strange about faraway places with strange sounding names and monsters and superheroes. There’s no doubt a film playing at your local cinema right now that features some of the above. The upshot is that Mother Nature is hard-pressed to account for what’s featured in nearly all mythologies; a Supreme Programmer just sits back, relaxes and says “run program”.

* Why are ghosts clothed even though they shouldn’t be? Well, there are G-rated video games and then there are X-rated video games and no doubt our Supreme Programmer wanted a family-friendly rating for their “Life and Times of Planet Earth” software program. Thus, though ghosts should be starkers, sensitivities took precedence and thus our virtual reality reveals our ghosts to be suitably dressed for the occasion.

* How can those Easter Island statues walk on their own accord to their assigned positions? How can Superman fly? How can Captain Kirk beam down thanks to Mr. Scott? CGI special effects rule, OK?

* How did our uniquely human characteristics (i.e. – bipedal gait) naturally come to pass? The high number of rather highly improbably human characteristics just begs for an explanation, explanation lacking IMHO from within the academic confines of physical anthropology. A high IQ, baldness, relative nakedness (furless-ness), facial features, and racial features being other examples, can be easily accounted for if we’re the product of someone’s (or something’s) software design; not so easily explained by natural selection (though artificial selection is another possibility).

* Why Déjà vu? Is this phenomenon perhaps a case of run computer program; then rerun computer program? 

* Why is there such universe belief in an afterlife? Apart from the fact that most of us are nervous about trading in our life for a non-life, and therefore we eagerly clutch at any straw that trades in our life for a life-after-death, there’s no rational or logical reason why you should get another go-round following your allotted (roughly) three score and ten. Near death experiences are not convincing evidence of an afterlife since there never seems to be independent witnesses and alterative biochemical explanations are plausible. In other words, nobody who was a normal mortal has ever made an appearance after they kicked-the-bucket to confirm an afterlife. While the clutching-at-straws explanation is probably satisfactory as a be-all-and-end-all that-explains-that, computer software, if it’s responsible for your life, can also be responsible for your afterlife. So, if a universal belief in an afterlife suggests such a concept, then that concept can be accounted for by computer software. 

* How can one explain miracles? Miracles are basically violations of the known laws, principles and relationships that have been established by the scientific method over the past several centuries. In general, miracles are attributed to supernatural beings and their associated powers. However, there’s no problem showing miracles in film, TV and video games. Violations of the known laws, principles and relationships that have been established by the scientific method over the past several centuries are absolutely commonplace in nearly all sci-fi, fantasy or horror productions, from Saturday morning cartoons to epic Hollywood blockbusters. It would be difficult for you to go down to the seaside and part the waters. It would not be difficult for you to create a CGI film of you heading seaside and parting the waters enabling you to walk from New York City to London without getting your feet wet!

* How can one account for cryptozoology where there are sightings of unknown animals yet we have forever and a day an inability to ever catch them?

Now, if all of these anomalies were trivial ones, they could be easily dismissed, but most aren’t. Some, like miracles and the concept of an afterlife are taken very seriously by a significant proportion of the world’s population although there’s no rational explanation for them. A simulated universe can provide a plausible explanation, even more plausible than that other copout, “God works in mysterious ways”.