Saturday, May 25, 2013

Virtual Reality: The Simulated Universe: Part Two

There really is a really real cosmos that has spawned an extraterrestrial intelligent civilization, or is home to our future descendents, or contains a dreamer, any of which has created a simulated universe that includes us as virtual reality occupants. In support of this, I postulate that the following are suggestive signs – evidence, not proof – of this idea. It all evolves around my observations that when it comes to the cosmos and human affairs, something is screwy somewhere.

Continued from yesterday’s blog…

THE COSMIC CONNECTION (continued)

* Why are all (spin-up or spin-down) electrons, etc. identical? I mean can you think of many objects that are identical down to the absolute last decimal place? No two of anything apart from elementary force and matter particles are absolutely identical, so why are they the exception to the rule? Even ‘identical’ atoms aren’t of necessity identical (since their electrons can be in different energy states); that’s even more so with molecules (some of which can come in left and right-handed forms). However, you could have a software code of bits and bytes that specifies a spin-up electron so each time and place that code appears, you get an absolutely identical spin-up electron. Simple!

* Why is the vacuum energy, experimentally confirmed, 120 orders of magnitude less than theory predicts? This is in fact the worst discrepancy in all of modern physics. However, software programmers can’t think of everything so when they programmed in the value of the vacuum energy, they neglected to program in the theory that would lead to the observed value. 

* Why in various physical happenings, like radioactivity, is there an abandonment of operational cause-and-effect mechanisms? Causality is the absolute fundamental bedrock of just about anyone’s worldview. You have got to have 100% confidence that if X happens, Y follows. However, there are some areas within physics where that does not apply, like radioactivity. In one case, X happens (or doesn’t happen) and radioactive Y decays; in the other case X happens (or doesn’t happen) and radioactive Y doesn’t decay. It’s like sometimes the Sun rises in the morning and sometimes it doesn’t. Now that’s nuts, and only, IMHO, can a software program create such a scenario.

* Why when it comes to various physical happenings, like the Big Bang event or Dark Energy, are there postulated the creation of something-from-nothing in violation of standard conservation laws? Well, when it comes to virtual reality, if you’ve observed and/or played human-created or software-programmed video games, you’ll note that violations of standard physical laws, principles and relationships are frequently the norm.

* Why do we have physical constants that aren’t – constant that is? Have you ever known any software program not to be upgraded, upgraded, and upgraded some more. Computer software is not exempt from the standard “new and improved” spiel that marketing and advertising executives spew out as often as possible. Any software tweak (improvement) is bound to result in tweaks to the virtual reality that software is projecting.

* Why do waves behave like particles and particles behave like waves (wave-particle duality)? For WTF readers, look up the double-slit experiment. The standard explanation is that when emitted, an electron is a particle. When an electron is detected, it is a particle. In-between emission and detection, the electron is a wave, or actually a wave of probability or probability wave, where probability refers to the possibilities where the electron actually is while in transit. Since it can be in just about an infinite number of places at the same time, well that’s more characteristic of a wave than a particle – a wave is something that’s smeared or spread out over an area. Computer software can easily morph a particle into a probability wave and back to a particle again.

* Against all the odds, why do we find ourselves in a Goldilocks universe? I mean, if any of several dozens of variables had even slightly different values, physics as we know it; chemistry as we know it; hence biology as we know it wouldn’t; couldn’t, exist. The cosmos would either be too this or too that and not just absolutely right. Well, a computer programmer programming virtual reality entities in a simulated universe have got to mesh the two into some form of mutual compatibility.  There’s got to be some consistent logic in the simulation in order for the programmer to have a realistic scenario in which to interact with. Creating entities that are programmed as complex composites of matter and energy thus cannot logically exist in a programmed universe where nuclear forces, for example, haven’t been considered and hence never been programmed in.

* How can one explain the total incompatibly between General Relativity and Quantum Mechanics? Normally General Relativity (gravity) deals in the realm of the macro. Quantum Mechanics deals in the realm of the micro. There’s not usually much overlap. However, there is overlap when it comes to micro volumes with macro gravity – singularities that exist at the heart of Black Holes and at the time of the Big Bang event some 13.7 billion years ago. A definitive theory of quantum gravity, otherwise oft called a Theory of Everything (TOE), has proved elusive to thousands of theoretical physicists over many, many decades (ever since the era where Quantum Mechanics and General Relativity crawled out of the woodwork – the early years of the 20th Century). Perhaps TOE just wasn’t meant to be. But on the other hand, there could be two separate and independently apart software programs running our programmer’s simulated universe!

* How is it possible that an electron can occupy just this orbit around an atomic nucleus, or just that orbit, but can quantum jump from one to the other (giving off or absorbing energy), yet cannot ever be found in the in-between space between the two? It’s like if you take the orbits of all eight planets (sorry ‘bout that Pluto) and each planet could jump to the orbit of any other (i.e. – Jupiter to Saturn’s orbit; Saturn to the orbit of Venus; Venus to Jupiter’s orbit, etc.) without ever having to cross the interplanetary space in-between. Well, you can imagine a film where the first few frames have Uranus and Neptune in there appropriate orbits, then the next few frames switch the two so that Neptune is in the orbit of Uranus and vice versa, and the next few frames exchange Jupiter’s and Saturn’s positions with that of Neptune and Uranus, and then the next few frames restore everything back to normalcy. The point is, there are no frames showing Jupiter, Saturn, Uranus and Neptune anywhere except in a standard orbit, never in-between any two standard orbits. Now what a motion picture can show, computer software programming can equally accomplish.

* How can a fundamental electron particle and a composite proton particle have an equal and opposite electric charge? What are the odds that just by chance, the two balance each other out and so you have electrically neutral atoms? Presumably there’s no natural reason why their charge values couldn’t have been vastly different, as for example are their masses (a proton being some 2000 times more massive than an electron). Of course if there was intelligent design behind those values, the intelligence being that of our software programmer, well, that answers that.

* Neutrinos come in three types or a trilogy of generations. There’s the electron-neutrino; the muon-neutrino; and the tau-neutrino. While that’s straightforward enough, apparently as they all wind their way throughout the cosmos they can oscillate or morph or shape-shift from one kind to another. That’s weird! It’s in fact weird enough having three generations of particles without having them constantly exchanging Halloween masks! If the electron, muon and tau exchanged identities here on Earth, it would play havoc with the electric power grid systems (and home appliances). Well, we’ve all seen shape-shifting in the movies or on TV or in video games. Special effects that seemingly violate common sense are standard operating procedures in the entertainment industry.  

* A cyclic universe is more philosophically satisfying than one that just fades away into an eternal cold state where nothing happens and entropy has reached maximum. A simulation can account for a cyclic universe – the software just loops around and around and so again you get another go and another and another and another though in this case not everything that can happen does happen if the software isn’t reprogrammed.

HUMAN AFFAIRS

* Mythologies sharing many, many common themes are absolutely universal throughout all human cultures. Mythologies tend to be interwoven composites of horror, fantasy, and sci-fi featuring all manner of totally implausible entities like human-animal hybrids, animal-animal hybrids, shape-shifters, those with super-human abilities, and populated with other strange humanoids like giants, the Cyclops and the wee people. Then too there’s all manner of otherworldly places from the depths of Hades to the summit of Mount Olympus and that’s just the tip of the iceberg. Of course to us modern humans, there’s nothing strange about faraway places with strange sounding names and monsters and superheroes. There’s no doubt a film playing at your local cinema right now that features some of the above. The upshot is that Mother Nature is hard-pressed to account for what’s featured in nearly all mythologies; a Supreme Programmer just sits back, relaxes and says “run program”.

* Why are ghosts clothed even though they shouldn’t be? Well, there are G-rated video games and then there are X-rated video games and no doubt our Supreme Programmer wanted a family-friendly rating for their “Life and Times of Planet Earth” software program. Thus, though ghosts should be starkers, sensitivities took precedence and thus our virtual reality reveals our ghosts to be suitably dressed for the occasion.

* How can those Easter Island statues walk on their own accord to their assigned positions? How can Superman fly? How can Captain Kirk beam down thanks to Mr. Scott? CGI special effects rule, OK?

* How did our uniquely human characteristics (i.e. – bipedal gait) naturally come to pass? The high number of rather highly improbably human characteristics just begs for an explanation, explanation lacking IMHO from within the academic confines of physical anthropology. A high IQ, baldness, relative nakedness (furless-ness), facial features, and racial features being other examples, can be easily accounted for if we’re the product of someone’s (or something’s) software design; not so easily explained by natural selection (though artificial selection is another possibility).

* Why Déjà vu? Is this phenomenon perhaps a case of run computer program; then rerun computer program? 

* Why is there such universe belief in an afterlife? Apart from the fact that most of us are nervous about trading in our life for a non-life, and therefore we eagerly clutch at any straw that trades in our life for a life-after-death, there’s no rational or logical reason why you should get another go-round following your allotted (roughly) three score and ten. Near death experiences are not convincing evidence of an afterlife since there never seems to be independent witnesses and alterative biochemical explanations are plausible. In other words, nobody who was a normal mortal has ever made an appearance after they kicked-the-bucket to confirm an afterlife. While the clutching-at-straws explanation is probably satisfactory as a be-all-and-end-all that-explains-that, computer software, if it’s responsible for your life, can also be responsible for your afterlife. So, if a universal belief in an afterlife suggests such a concept, then that concept can be accounted for by computer software. 

* How can one explain miracles? Miracles are basically violations of the known laws, principles and relationships that have been established by the scientific method over the past several centuries. In general, miracles are attributed to supernatural beings and their associated powers. However, there’s no problem showing miracles in film, TV and video games. Violations of the known laws, principles and relationships that have been established by the scientific method over the past several centuries are absolutely commonplace in nearly all sci-fi, fantasy or horror productions, from Saturday morning cartoons to epic Hollywood blockbusters. It would be difficult for you to go down to the seaside and part the waters. It would not be difficult for you to create a CGI film of you heading seaside and parting the waters enabling you to walk from New York City to London without getting your feet wet!

* How can one account for cryptozoology where there are sightings of unknown animals yet we have forever and a day an inability to ever catch them?

Now, if all of these anomalies were trivial ones, they could be easily dismissed, but most aren’t. Some, like miracles and the concept of an afterlife are taken very seriously by a significant proportion of the world’s population although there’s no rational explanation for them. A simulated universe can provide a plausible explanation, even more plausible than that other copout, “God works in mysterious ways”.

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